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AI Insights · Timothy · October 2022

Top 5 Tank Games on Android in Saudi Arabia, Q3 2022

Discover how the top 5 tank games on Android performed in Saudi Arabia during Q3 2022, featuring trends in downloads, revenue, and active users.

Top 5 Tank Games on Android in Saudi Arabia, Q3 2022

During the third quarter of 2022, the tank game genre on the Android platform in Saudi Arabia saw varying trends in downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 tank games:

War Machines: Tanks Battle Game by Wildlife Studios experienced fluctuations in weekly downloads, peaking at 9.3K in mid-July before declining to 4.1K by the end of September. Weekly revenue showed a steady increase, reaching around $1.8K in late August and approximately $1.7K by the end of September. Active users also saw a decline from 21.9K in late July to 11.2K by the quarter's end.

Tank Stars from CASUAL AZUR GAMES had a stable start with weekly downloads around 5.8K but dropped significantly to 924 by the end of September. Revenue remained relatively low, with a slight peak at $49 in early August. Active users declined from 34K at the beginning of the quarter to 15.4K by the end.

Mad Royale io – Tank Battle, also from CASUAL AZUR GAMES, saw its weekly downloads peak at 3.5K in late July before dropping to 361 by the end of September. The game generated minimal revenue, with the highest being $2 in the last two weeks of September. Active users peaked at 5.5K in late July but declined to 1.2K by the end of the quarter.

Massive Warfare: Tanks PvP War from TinyBytes showed a steady trend in weekly downloads, ranging from 1.4K in early July to 511 by the end of September. Revenue peaked at $608 in mid-July and then gradually decreased to $202 by the end of September. Active users remained relatively stable, peaking at 6K in early July before ending the quarter at 4.4K.

Finally, Tank Combat: War Battle by XGame Global, which was released in early July, had its weekly downloads peak at 1.7K in early August and then saw a slight increase to 1.3K by the end of September. The game generated minimal revenue, peaking at $18 in the last week of September. Active users showed a positive trend, growing from 241 in late July to 2.2K by the end of September.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022